SDFs

**CRYSTAL CAVE**

0,1 ----- Opening Message
0,2 ----- Pit Message
0,3 ----- Bridge Message
0,4 ----- Locked Door
0,5 ----- Swamp Snakes
0,6 ----- Shade 1 animation
0,7 ----- Make snakes only come once

 

**Fort Orchid**

1,0 ----- Smithy greeting
1,1 ----- Praying at the altar
1,2 ----- Temple Greeting
1,3 ----- Fletcher Greeting
1,4 ----- If 1, can buy weapons from Bill
1,5 ----- If 1, can buy armour from Bill
1,6 ----- Can buy from Rosaline
1,7 ----- Can buy from Grant
1,8 ----- Know what Maher does.
1,9 ----- Had general greeting
1,10 ---- Storeroom message
1,11 ---- Barracks message
1,12 ---- First Hollie msg - toggles quest off, flashes mission, gives next quest
1,13 ---- Second Hollie msg - toggles first quest off, flashes next stage, gives final quest, and sets Fort Bluebird to look different - kills people, more blood, and Morley at gates.
1,14 ---- Completed scen, lockdown - cant leave fort orchid
1,15 ---- Get through cole string
1,16 ---- Bill said he's bill

**Fort Bluebird**

2,0 ----- Have been to Fort B, and spoken to Jess
2,1 ----- Have killed shade
2,2 ----- Have freed shade
2,3 ----- Cache Message
2,4 ----- Jessica death flag
2,5 ----- COMPLETED MISSION TO REMOVE MURDERER (Either killed or freed)
2,6 ----- Soldier with group. 
2,7 ----- Had first greeting (Low hum)
2,8 ----- Second greeting (hum more pronounced, Morley waiting.)
2,9 ----- Seen corpse (Shaun)
2,10 ---- North Library Greeting
2,11 ---- Bolt Of Fire Book
2,12 ---- Light Book
2,13 ---- Spell book room greeting
2,14 ---- Murder Room greeting 
2,15 ---- Runes to spell room
2,16 ---- Meditation Rooms Greeting 
2,17 ---- Jessicas door
2,18 ---- If 1, Stephens dead
2,19 ---- Calmed Stephens down
2,20 ---- South Library Greeting
2,21 ---- Booshelf in S Library
2,22 ---- Lab Greeting
2,23 ---- Had Shade meeting


**OUDOORS**

100,0 --- Message

**Morley**

50,1 ==== Morley greeted
50,2 ---- Morley dead
50,3 ---- Morley said his bit in Orchid